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function initArray(m)
	local array = {}
	for i = 1, m do
		array[i] = 0
	end
	return array
end
if hp == nil then hp = {} end
local hp = initArray(32,0)
addhook("startround","_startround")
function _startround(mode)
	local players = player(0,'table')
	for i = 1, #players do
		local id = players[i]
		local terrorist = player(0,'team1')
		for i = 1, #terrorist do
			local t = terrorist[i]
			if player(id,'team') == 1 then
				hp[id] = image('<spritesheet:gfx/cs2dbr/hp/HP.png:32:64:n>',0,1,id+200,t)
				imageframe(hp[id],1)
			end
		end
		local counterterrorist = player(0,'team2')
		for i = 1, #counterterrorist do
			local ct = counterterrorist[i]
			if player(id,'team') == 2 then
				hp[id] = image('<spritesheet:gfx/cs2dbr/hp/HP.png:32:64:n>',0,1,id+200,ct)
				imageframe(hp[id],1)
			end
		end
	end	
end
addhook("hit","_hit")
function _hit(id,source,weapon,hpdmg,apdmg,rawdmg,object)
	timer(0,"_HP")
	function _HP()
		local terrorist = player(0,'team1')
		for i = 1, #terrorist do
			local t = terrorist[i]
			if player(id,'team') == 1 then	
				if player(id,'health') <= 30 then
					freeimage(hp[id])
					hp[id] = image('<spritesheet:gfx/cs2dbr/hp/HP.png:32:64:n>',0,1,id+200,t)
					imageframe(hp[id],5)
				elseif player(id,'health') >= 31 and player(id,'health') <= 47 then
					freeimage(hp[id])
					hp[id] = image('<spritesheet:gfx/cs2dbr/hp/HP.png:32:64:n>',0,1,id+200,t)
					imageframe(hp[id],4)
				elseif player(id,'health') >= 48 and player(id,'health') <= 64 then
					freeimage(hp[id])
					hp[id] = image('<spritesheet:gfx/cs2dbr/hp/HP.png:32:64:n>',0,1,id+200,t)
					imageframe(hp[id],3)	
				elseif player(id,'health') >= 65 and player(id,'health') <= 81 then
					freeimage(hp[id])
					hp[id] = image('<spritesheet:gfx/cs2dbr/hp/HP.png:32:64:n>',0,1,id+200,t)
					imageframe(hp[id],2)
				end
			end
		end
		local counterterrorist = player(0,'team2')
		for i = 1, #counterterrorist do
			local ct = counterterrorist[i]
			if player(id,'team') == 2 then	
				if player(id,'health') <= 30 then
					freeimage(hp[id])
					hp[id] = image('<spritesheet:gfx/cs2dbr/hp/HP.png:32:64:n>',0,1,id+200,ct)
					imageframe(hp[id],5)
				elseif player(id,'health') >= 31 and player(id,'health') <= 47 then
					freeimage(hp[id])
					hp[id] = image('<spritesheet:gfx/cs2dbr/hp/HP.png:32:64:n>',0,1,id+200,ct)
					imageframe(hp[id],4)
				elseif player(id,'health') >= 48 and player(id,'health') <= 64 then
					freeimage(hp[id])
					hp[id] = image('<spritesheet:gfx/cs2dbr/hp/HP.png:32:64:n>',0,1,id+200,ct)
					imageframe(hp[id],3)	
				elseif player(id,'health') >= 65 and player(id,'health') <= 81 then
					freeimage(hp[id])
					hp[id] = image('<spritesheet:gfx/cs2dbr/hp/HP.png:32:64:n>',0,1,id+200,ct)
					imageframe(hp[id],2)
				end
			end
		end
	end
end
[player] ID in image
1 
Offline
player(0,"team1"): a Lua table with all terrorist/zombie IDs